At the end of the Cosmic Quest, you have three choices. Each of the choices will eventually lead to an invitation to one of three towns. Here is an incomplete list of what each town offers:
Silveroak (Elves)[]
There are not many Elves here yet but you see small groups arriving all the time.
You can trade supplies or train your people.
- 1. Many of the Elves are still weakened by the curse of Darkness, so supplies are greatly appreciated. Trade some food [800] for ancient wood.
- 18-29 Ancient wood, 6-15 Dryad wood
- Lose 800 food
- 2. Bones can be used as good building materials for the light structures built in the treetops. Trade some bones [400] for moonstones.
- 11-27 Moonstones, 5-17 Topaz
- Lose 400 bones
- 3. You can train in the ways of magic, but you need to donate 500 food resources to be allowed the honour. [Hex] (4 skull) - Available 5 times
- Success:
- Bless of Magic (30 turns) to 4 villagers
- Lose 500 food
- 1. (Requires 2 Moonstones) Pay two moonstones for the Mistress to take one of you as her apprentice!
- +5 Magic, +3 Folklore, +3 Will for 1 villager
- Lose 2 Moonstones
- 2. Ask the Elven lady to teach you more of their old ways
- +3 Folklore, +2 Will, +4 Animal Kinship, for 3 villagers
- 3. Ask the Elven lady to teach you more of their old ways
- +3 Animal Kinship to 4 villagers
- 1. (Requires 2 Moonstones) Pay two moonstones for the Mistress to take one of you as her apprentice!
- Failure:
- 24 wounds each to 2 villagers
- Lose 500 food
- Success:
- 4. There are very few Elves left in Thea, so children will help rebuild the city. You can leave 15 of your children here, and some of the elves may choose to join you in exchange.
- A Forest Elf joins the party or 1-2 Vily (level 5) join(s) the party
- Lose 15 children
- 5. (Requires 5+ party members) In the spirit of cooperation, the Elves agree to exchange four of your people for one of theirs. (available 5 times)
- A Forest Elf Druid (Level 5) joins the party or An Elven Mage (Level 10) joins the party
- Lose 4 party members
- 6. Join the Elves in meditation.
- Bless of Attractiveness (20 turns) for 5 party members or -1 Will to 1 party member.
- 7. You see an Elf beckoning you. Go speak to him.
You who have aided our cause, take this map so it may guide you to better yourselves.- Where does it lead?
- 1 of 2 Place of Interest map markers added: Ancient Shrine or Stones
- Where does it lead?
- 8. Nice, but nothing to do now.
- Exit to world map
- 9. ???
Scholar's Village (Humans)[]
- for 800 food: 20 Mithrill, and 10 Steel or 15 Silver
- for 600 wood: 20 Diamonds, 10 Steel
- There are many teachers here and they offer you private lessons for a fee [500 food]
- [Intellect] (4 skull)
- Success:
- Bless of Intelligence (30 turns) for 6 villagers
- Improve your general knowledge - nothing. To unlock the options below you need 2 Diamonds
- You learn some basic herbalism (nothing gained?).
- ???
- ???
- Improve your general knowledge - nothing. To unlock the options below you need 2 Diamonds
- Bless of Intelligence (30 turns) for 6 villagers
- Failure
- You fail to learn anything
- Success:
- [Intellect] (4 skull)
- Go listen to some lectures (appears randomly)
- Bless of Will (20 turns) for entire expedition
- -1 Intellect to one villager
- +5 Medic for 1, +5 Herbalism for 30 turns for 2 Diamonds
- Trade 15 children for a scholar to teach the village
- Gain a villager (Sage, Gatherer)
- Gain 45 food, 12 mid tier material, 3 weapons/equipment
- Chance to gain an additional villager (Sage, Inventor)
- "There is someone trying to get your attention, so speak to them" (appears randomly)
- Begins quest to explore a Place of Interest, eg. an old shrine.
- The town is always in need of able-bodied people (not magical people mind you). If 4 of your people leave, an elder scholar will join you.
- Gain a Level 8-10 Inventor or Scholar with random equipment, resources, food
- You can do this a total of 4 times (2 of each class)
- Note that despite them saying they won't accept "magical people", they will take Beasts and Ghosts with some levels of Magic (have yet to test on other races).
- Leave
Dusktown (Orcs)[]
Dusktown is a place beaming with life and new hope, with Orcs, Goblins, Humans, and even Dwarves and some Demons all working together.
- 800 food for 20 obsidian, 10 ruby
- 600 wood for 20-30 Dragon Bones, 4-10 Dragon Leather
- 500 food for stealth training:
(Note: this training can be done up to 5 times)- [Stealth] (4 skull)
- Success:
- Bless of Dexterity (30 turns) for 6 villagers
and - +5 Stealth +4 Traps +3 Perception for 1 villager
- lose 2 Obsidian or Moonstone
or - +3 Tactics +2 Dexterity +2 Perception for 3 villagers
or - Learn to observe your surroundings and become a better scout.
- +2 Perception for 2 villagers
- Bless of Dexterity (30 turns) for 6 villagers
- Success:
- [Stealth] (4 skull)
- Leave 15 children in exchange for the town's help
- Seasoned survivors are always needed. If 4 of your people remain here, one experienced Dusktowner will come with you.
- Lose 4 random party members but keep their equipment
(Tip: Trade 4 Beasts, Ghosts, Demons, etc.) - An Orc Witch (Level 9) joins the party
- Equipment, food and resources
- Lose 4 random party members but keep their equipment
- You see a Goblin trying to attract your attention. Speak to him. (Random chance the option appears, or doesn't appear until 2nd/3rd visit)
- Place of Interest marker added to map.
- ???
- Join the youngsters in an obstacle course to train your stamina (blue option, not always available).
- {Var1}
- Bless of Health (20 turns) for 5-6 villagers
- {Var2} One of you fail to complete the course.
- -1 Health for 1 villager
- {Var1}
- Nice but nothing to do right now (ends encounter)